An Implementation of the Game Mechanics Simulator

KIPS Journal B (2001 ~ 2012) , Vol. 12B, No.5, pp.595-606, May 2005
10.3745/KIPSTB.2005.12B.5.595, Full Text

Abstract

The scale of game development are rapidly increasing as the blockbuster games which cost 7~20 billion won, often appear on the markets. The game mechanics which is concentrated on technological elements of the game, necessarily requires the management of quality. In this paper, we propose a computer simulator for the quality evaluation of game mechanics which can analyze the quality accurately and economically in the design phase. The proposed simulator provides Petri net[7,8] and Smalltalk[9] for convenient modeling. The simulator gives the realistic evaluation like play test because it uses the realistic data of gameplay environment such as player action-pattern, game world map, and item DB but the previous evaluation methods can not consider the realistic gameplay environment and can only cover a limited scope of evaluation. To prove good performance of the proposed simulator, we have 80 simulations for the quality evaluation of the game mechanics of Dungeon & Dragon[13,14] in a given world map. The simulation results show that the proposed simulator can evaluate the faultlessness, optimization, and play balance of the game mechanics and gives better good performance than other evaluation methods.


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Cite this paper

[KIPS Transactions Style]
H. D. Chang, "An Implementation of the Game Mechanics Simulator," KIPS Journal B (2001 ~ 2012) , Vol.12B, No.5, pp.595-606, 2005, DOI: 10.3745/KIPSTB.2005.12B.5.595.

[IEEE Style]
Hee Dong Chang, "An Implementation of the Game Mechanics Simulator," KIPS Journal B (2001 ~ 2012) , vol. 12B, no. 5, pp. 595-606, 2005. DOI: 10.3745/KIPSTB.2005.12B.5.595.

[ACM Style]
Chang, H. D. 2005. An Implementation of the Game Mechanics Simulator. KIPS Journal B (2001 ~ 2012) , 12B, 5, (2005), 595-606. DOI: 10.3745/KIPSTB.2005.12B.5.595.